There is a serious lack of effort to create a compelling narrative at all. The game never bothers to go into any more detail.īut let’s give that a pass for a moment – the problem is bigger than that. I don’t mean it in the way some people would say “McDonald’s is literally the worst fast food restaurant on Earth.” (No offense, Golden Arch-iacs). And I’m not using the word “literally” incorrectly. Just because.Ĭheck out this clip, which is pretty much the only explanation you receive for what kicks off a 10-year war. Whatever the reason, following unification, they then attacked America. It’s never really clear if the various South American nations were conquered by one of their own, if they simply united under a central government, or as I choose to believe – an organization like Cobra from GI Joe finally succeeded in one of its many capers and was so surprised to win, it just decided to blow more stuff up because it felt right. The game briefly mentions something about the oil industry collapsing, which somehow led to South America uniting. In Ghosts, the story takes place 10 years after the “Federation” rises in South America. ![]() Infinity Ward’s weak effort is almost insulting, and raises the question: why even bother with a campaign anymore? It’s a massive waste of time and resources, and the series would be better off just cutting it in favor of revamping the competitive and co-op multiplayer. They don’t even bother to say it’s because they hate freedom. You have a new superpower and they attack America. The campaign creates a unique world, and then explains how that world came to be almost as an afterthought. It isn’t that it just doesn’t work, it’s that it doesn’t even try to work. If you plan to play the campaign for Call of Duty: Ghosts, prepare yourself for a minor spoiler: the story borders on pathetic.
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